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Escopa Italiana Online MegaJogos Objective

Combine a card from your hands with one or more cards on the table to score as many points as you can and reach, before your adversaries, the previously selected score: 11, 16 or 21.


Definitions

Hand = a round given name; multiple hands are played until the defined score is reached.

Escopa = from italian "scopa" (broom) is the action to clean the table, getting all cards to your pile in just one strike; to sinalize the Scopa, you must put a flipped card over the piles. Each Scopa is worth 1 point.

First = The highest card of each suit, that posses a different value from their individual one, defined by a different scoring scale. See the First's table os scores and calculation

7 Belo = the 7 of Diamonds (), that is worth 1 point.

Combination = action of playing one of the cards in your hand to draw one or more cards on the table that have the same value of the played card. Example: play a 4 to draw two cards of a value of 2; Play a 3 and drawing an Ace (A=1) and a 2. Check out the cards values for combinations:

CARD A 2 3 4 5 6 7 J Q K
VALUE 1 2 3 4 5 6 7 8 9 10

General Rules

Three cards are distributed for each player and other four cards are placed face-up on the table.

At his/her own turn, each player must play a card from his/her hand to draw another(s) from the table and score points. For this to happen, must combine one or more cardson the table to even the one the player used.

When there is a meld (combination), the played card and the table cards go to a pile in front of the player.

When there is no meld (no possible combinations), the played card stays on the table for the next player.

When there is more than one option on the hand or the table (two or more possible combinations) for the played card, it's mandatory to form the combination with the least number of cards.

Example 1

Consider the following hand and table situation for a player:

Mesa Jogo Escopa Italiana MegaJogos

There are 3 possible combinations:

- Play the 4 from hand and draw the 4 on the table (same value).

TABLE
Regra Escopa Online - Troca Permitida
HAND

- Play the 3 from hand and draw the 3 on the table (same value).

TABLE
Regra Escopa Online - Troca Permitida
HAND


- Play the Jack (J=8) from hand and draw the cards that, together, sum up to it's value. In this case there is a possible combination if the Jack is played: Ace = 1 + 3 + 4.

TABLE
Regra Escopa Online - Troca Permitida
HAND

The final decision about which card the player must play (4, 3 or J), must consider the scoring rules.


Example 2

Consider the following hand and table situation for a player:

Mesa Jogo Escopa Italiana MegaJogos

Again there are 3 possible options:

- Play the 4 from hand and draw the 4 on the table (same value).
- Play the 3 from hand and draw the 3 on the table (same value).

- Play the Jack (J=8) from hand and draw the cards that, together, sum up to it's value. In this case there is two possible combinations if the Jack is played: 6 + 2 OR Ace = 1 + 3 + 4.


Como Jogar Escopa - Troca Permitida Como Jogar Escopa - Troca Proibida

When there is more than one possible combination, the rule is clear: the player must chose the combination with less cards, in this case 6 + 2.

The final decision about which card the player must play (4, 3 or J), must consider the scoring rules.

When all player's hand cards are over, automatically 3 more cards are distributed each and this repeats until the deck is over.

At the end of each hand the points scoring happens, then , a new hand starts. The first to play is the one sit to the right of the previous starter, and so on.

Imagem Jogo Escopa Online MegaJogos

At the end of a hand, if there are still cards left on the table, they go to the pile of the last player that drew cards, but this clean up is not worth a Scopa.


Pontuação

Enquanto o valor individual de cada carta serve para definir as combinações que podem ser feitas, o jogador deve considerar os critérios de pontuação na hora de decidir por uma ou outra combinação.

Isto porque a pontuação máxima é feita com base no que cada dupla tem em seus montes ao final de cada mão disputada:

A DUPLA QUE TIVER: GANHA Em Caso de Empate
Mais cartas 1 ponto Ninguém pontua
Mais cartas do naipe de Ouros () 1 ponto Ninguém pontua
A "Primiera" 1 ponto Ninguém pontua
O 7 Belo (7) 1 ponto -
Mais Escopa(s) 1 ponto por cada escopa -

Para o placar final, soma-se todos os pontos obtidos em cada mão. Ganha a dupla que alcançar primeiro a pontuação máxima escolhida no início da partida (11, 16 ou 21 pontos).


Entendendo a Primiera

Para o cálculo da Primiera pega-se o monte de cada dupla e considera-se somente a maior carta de cada naipe, de acordo com a seguinte escala de valores:

CARTA 7 6 A 5 4 3 2 J Q K
VALOR 21 18 16 15 14 13 12 10 10 10

The team that has the best result in the sum of those values wins the First, that is worth 1 point at the score.

Example
The "A" duo finishes the game with the following cards, organized in suits, and with each suits top card placed on the right side of the others.

Regra Escopa Online - Primiera

This cards sum up 71 points, according to the First's table of values: card n.5 (=15) + card n.4 (=14) + card n.7 (=21) + card n.7 (=21).

If the "B" duo scored a lower value at the sum of the highest card per suit in their piles, the First's point goes to "A" team.


Tiebreaker Criteria

If the teams score over the score chosen at the beggining in a sigle hand, wins the duo that has the highest score. In case of a tie, one or more tiebreak hands are played until there is no more tie.


How to play

Learn how to play Italian Scopa in 10 steps at GameVelvet

1. For starters, choose the game's max score between the table options: 11, 16, or 21. Important: at Ranked rooms the max score is 16 points.
2. Press F8 key or click at GameVelvet's menu and select [ CHANGE CARDS ] to play with a numbered deck. After you're used to Escopa's rules, you can try the original Italian deck and raise your challenge.
3. Identify who is the one playing at the moment by the yellow frame around the player's avatar or photo.
4. Remember, the game flows anti-clockwise. The first player in each hand is the one just right to the previous starter.
5. Click over the card that you wish to play and then click over one or all cards from the table that you wish to draw, being sure that they form a valid combination. This card will automatically go to a pile in front of you.
6. If it's not a valid combination, the selected cards won't leave the table and you'll need to select again.
7. Memorize the value of each card for hastening your combinations:

CARD A 2 3 4 5 6 7 J Q K
VALUE 1 2 3 4 5 6 7 8 9 10

8. Pay attention for the Diamond suit cards, the 7 Belo card (7 of Diamonds) and to the 6's and 7's of any suit: they have a hiogher value for the First's calculations. If you can, draw them.

9. Memorize all values for the First's calculations. The more high value cards you have at your pile, higher the chances to score the First's point to your final score.

CARD 7 6 A 5 4 3 2 J Q K
VALUE 21 18 16 15 14 13 12 10 10 10

10. As soon as you learn how to play Italian Scopa, you'll want to play more and more! Keep on!

In bocca al lupo! Good luck!


Curiosidades

História
O jogo Scopa ("vassoura" em italiano) é, até hoje, um dos jogos de cartas mais populares na Itália. A diversão se eterniza em cidades do interior, onde italianos sentados nas pracinhas se desafiam em animadas partidas, gritando fatto scopa! (varri a mesa!) sempre que varrem a mesa.

Tradicionalmente, o Scopa é jogado com um maço de cartas de baralho Napolitanos (originário de Nápoles - em italiano Napoli, em napolitano Napule - uma comuna italiana do sul da Itália, na região da Campania, famosa mundialmente por sua história, música, encantos naturais e por ser a terra onde nasceu a pizza.

No baralho napolitano existem 4 naipes: Coppe (Copas), Ori (Ouros), Spade (Espadas) e Bastoni (Paus) com valores que vão de 1 (Ás) a 7, mais as 3 cartas figuradas: Fante (Valete, que vale 8), Cavallo (equivalente à nossa Rainha, que vale 9) e Re (Rei, que vale 10).

As regras são basicamente as mesmas do Escopa Italiana online do Mega. E existem ainda outras variantes do jogo de Scopa tradicional, como o "Asso piglia tutto" (Ás leva tudo), onde o jogador que baixa um Ás compra todas as cartas da mesa.

O jogo é mega praticado nas comunidades de imigrantes italianos no Brasil, principalmente em São Paulo, onde chegou no início do século XX.

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